WebFeb 8, 2015 · Why are you using NMS when there is a much simpler bukkit solution? Code (Java): TNTPrimed tnt = ( TNTPrimed) c. getWorld(). spawnEntity( loc, EntityType. PRIMED_TNT); It's better to avoid NMS code whenever it's possible. Click to expand... Thanks. It was 3 years ago I used that code. Haven't coded for bukkit since then. WebJul 12, 2015 · The syntax for /summon is: summon [x] [y] [z] [dataTag] The dataTag you use to set the Fuse to anything that is not 0 is the fourth optional argument. So to fix your command, you'll have to provide coordinates: /execute @e [type=Snowball] ~ ~ ~ /summon PrimedTnt ~ ~ ~ {Fuse:100} Longer answer
Primed TNT in Minecraft - wiki.sportskeeda.com
WebIf TNT, when primed, hops up and just barely lands on a block directly below and next to it, and then slides off, the TNT will fall, but the explosion will appear where the TNT almost landed before sliding off. It takes 19.75 blocks to fall … WebApr 6, 2013 · Burnett1. You can try to recreate explosion, becouse you can remove blocks, spawn items and spawn particles. stirante, Apr 6, 2013. #7. Offline. so funny in german
Remove millions of blocks of exploding TNT : r/Minecraft - Reddit
WebJun 3, 2024 · You could save that entity in a variable and set its fuse time using entity# setFuseTime (); Code (Text): TNTPrimed tnt = (TNTPrimed)w.spawnEntity (1, … WebMay 21, 2024 · This command will create an Area Effect Cloud, which will disappear instantly – it is used as a placeholder to make sure all of the TNT is spawned in the same spot.The Passengers part of the command, in the example above, contains 5 TNT entities. So, effectively, this will summon 5 TNT at the same spot, at the same time and in just one … WebHow to summon Primed Tnt. I'm trying to make a tnt tornado with command blocks but I'm having a difficult time trying to get it to work and can't find any resources online to use so … sofunnyprotect